See gaming benchmarks below for more details. Less demanding games like F1 2014 or Fifa 15 on the other hand should run in highest settings. This means that demanding games like Evolve are only playable in lowest settings. The performance should be a bit below an average GeForce 840M due to the slower core clock. Similar to GM107, the GM108 supports DirectX 12 with Feature Level 11_0 only. The larger size can process some of the memory traffic to allow for a relatively narrow memory interface without significantly reducing performance.
#Nvidia geforce gt 930m performance full#
Smaller Streaming Multiprocessors (SMM) with only 128 ALUs (Kepler: 192) and an optimized scheduler should lead to better utilization of the shaders. Nvidia promises that a Maxwell SMM with 128 ALUs can offer 90 percent of the performance of a Kepler SMX with 192 ALUs. The 930M should feature the full GM108 with 3 SMMs (384 shader cores, 24 TMUs, and 8 ROPs due to the 64-bit interface).Īnother optimization is the massively enlarged L2 cache. Later in 2016, the successor named GeForce 930MX was released that was available with GDDR5.Ĭompared to Kepler, Maxwell has been optimized in several details to increase power efficiency. Update: The N16S-LP variant (5-12 Watt TDP, Low Power version?) will be available with GDDR5 starting in the first quarter of 2016. As the LP version is clocked only at 457 MHz + Boost it may feature more shaders (or a high Boost). The shader count for these low power 930M are also unknown. The performance of the GDDR5 version is still unknown. The DDR3 variant should be approximately 10% slower than the 25 Watt version. In addition to the "normal" 25 Watt 930M, there is also a low power variant with a TDP of 12 Watt and support for DDR3 and GDDR5. It is based on the last years GeForce 840M. The NVIDIA GeForce 930M (sometimes also called Nvidia GeForce GT 930M) is a (lower) mid-range, DirectX 11-compatible graphics card for laptops unveiled in March 2015. NVIDIA GeForce 930M ► remove from comparison
The Jasper Lake SoCs and therefore the integrated GPU are manufactured in the 10nm process (like Ice Lake probably) at Intel that should be comparable to the 7nm process of TSMC. They did not specify any more details, but the previous generation was able to decode VP9 and H.265/HEVC in Main10 profile with 10 bit color depth using the dedicated hardware. Up to now VRS is only supported by the new Nvidia Turing architecture ( GTX 1650 and up).Īnother improved hardware piece is the integrated video de- and encoder that was improved significantly according to Intel. With this technique early results show up to 1.3x performance in Unreal Engine POC and 1.2x speedup in Civ 6. shade object in the background or behind fog with less resolution (up to using only one source for a 4x4 block). With it game designers can decide where to spend shading time and e.g. N5000).Ī special new feature of the Gen11 graphics card is the new Variable Rate Shading (VRS) support. Thanks to the improved architecture and more EUs, the UHD Graphics is clearly faster than the old Gemini Lake SoCs (e.g. At launch there are two Celeron models (N5100 with 6W and N5105 with 10W) clocked at 350 - 800 MHz. It offers no dedicated graphics memory and the clock rate depends on the processor model.
#Nvidia geforce gt 930m performance series#
It is the mid range GPU version in the Jasper Lake series (Celeron Quad-Cores) and offers 24 of the 32 EUs (Execution Units / Shader Blocks). 11) is an integrated graphics card in the Jasper Lake Celeron SoCs for laptops and small desktops.
The Intel UHD Graphics 24 EUs (Jasper Lake, Gen.